Back to top  


They are a person who can raise and control zombies from their graves. Animators are said to be very rare, though not as rare as necromancers. Animators are born with their powers and have the ability resist vampires to some degree and to raise and control zombies. However, they can only control zombies, while necromancers can control all types of dead, and most undead.


The aura is the electromagnetic field that surrounds the human body (Human Energy Field-HEF) and every organism and object in the Universe, viewed by mystics, spiritualists, and some practitioners of complementary medicine as the essence of the individual, and allegedly discernible by people with special sensibilities. The Human Energy Field is a collection of electro – magnetic energies of varying densities that permeate through and emit or exit from the physical body of a living person. These particles of energy are suspended around the healthy human body in an oval shaped field. This “auric egg” emits out from the body approximately 2-3 feet (1 metre on average) on all sides. It extends above the head and below the feet into the ground. The depiction of such an aura often connotes a person of particular power or holiness. Sometimes, however, it is said that all living things (including humans) and all objects manifest such an aura. Often it is held to be perceptible, whether spontaneously or with practice: such perception is at times linked with the third eye of Indian spirituality. Various writers associate various personality traits with the colors of different layers of the aura. It has also been described as a map of the thoughts and feelings surrounding a person. Each colour of the aura has a meaning, indicating a precise emotional state. A complete description of the aura and its colours was provided by Charles Leadbeater, a theosophist of the 19th century. The British occultist W.E. Butler connected auras with clairvoyance and etheric, mental and emotional emanations. He classified the aura into two main types: etheric and spiritual. Auras are thought to serve as a visual measure of the state of the health of the physical body. Robert Bruce classifies auras into three types: etheric, main, and spiritual. According to Bruce auras are not actual light but a translation of other unknown sensory readings that is added to our visual processing and are not seen in complete darkness and cannot be seen unless some portion of the person or object emitting the aura can also be seen. In the ever growing case of ‘mortal vampyres’, the psi-vampyres claim to get energy from someone else’s aura.

Back to top  


A fairy-woman who traditionally was a portend of death for certain families of Celtic descent. Traditionally, when a person died a woman would sing a lament at the funeral. These women are sometimes referred to as “keeners” and the best keeners would be in much demand. The lament would be sung by a fairy woman; having foresight, she would sing the lament when a family member died, even if the person had died far away and news of their death had not yet come, so that the wailing of the banshee was the first warning the household had of the death. The banshee might also appear before the death and warn the family by wailing. When several banshees appeared at once, it indicated the death of someone great or holy. Banshees appeared as either a small, old shriveled woman, or as a beautiful maiden with long flaxen hair which she constantly combed while keening loudly in an otherworldly voice. She is always seen alone and in a melancholy mood when found near the doomed person’s home. Some people believed that the banshee was a ghost of a person who had suffered violence from some member of the family. She repeats her keen from a particular place while announcing the approach of death to his descendants. According to tradition, the banshee can only cry for five major Irish families: the O’Neills, the O’Briens, the O’Connors, the O’Gradys and the Kavanaghs.

Basilisk (Greek basilískos “little king”)

A legendary reptile reputed to be king of serpents and said to have the power to cause death with a single glance. It is so venomous that it leaves a wide trail of deadly venom in its wake, and its gaze is likewise lethal. The basilisk is called “king” because it is reputed to have on its head a mitre- or crown-shaped crest. Stories of the basilisk show that it is not completely distinguished from the cockatrice. The basilisk is alleged to be hatched by a cockerel from the egg of a serpent or toad. However, even the basilisk has natural enemies. The weasel is immune to its glance and if it gets bitten it withdraws from the fight to eat some rue, the only plant that does not wither, and returns with renewed strength. A more dangerous enemy is the cock for should the basilisk hear it crow, it would die instantly. The only way to kill a basilisk is by holding a mirror in front of its eyes, while avoid looking directly at it. The moment the creature sees its own reflection, it will die of fright.


Norse warriors who have fought in a nearly uncontrollable, trance-like fury in the name of the god Odin. They channel the rage of the pelt of a bear or wolf that they wore while carrying a spear into battle. It is said that when the mortal warrior wins his 200th battle in Odin’s name, the god will grant him ohalla-immortality with untold strength.


Boggart (English, Scottish bogle or boggle)

A household fairy which causes things to disappear, milk to sour, and dogs to go lame. Always malevolent, the boggart will follow its family wherever they flee. In Northern England there was the belief that the boggart should never be named, for when the boggart was given a name, it would not be reasoned with nor persuaded, but would become uncontrollable and destructive. It is said that the boggart crawls into people’s beds at night and puts a clammy hand on their faces. Sometimes he strips the bed sheets off them and pull on a person’s ears. Hanging a horseshoe on the door of a house is said to keep a boggart away and you can leave a pile of salt outside your bedroom. In the folklore of North-West England, boggarts live under bridges on dangerous sharp bends on roads as well as in chimneys.


In the religion of vodou, bokors are sorcerers or houngan (priests) or mambo (priestesses) for hire who are said to ‘serve the loa with both hands’, meaning that they practice both dark magic and light magic. Their black magic includes the creation of zombies and the creation of ‘ouangas’, talismans that house spirits.



A lesser fae of Scottish origin such as a goblin. Brownies are worker fae said to clean your house while you sleep. One of their powers includes levitating. They do not like to be seen and will only work at night, traditionally in exchange for small gifts or food. They usually abandon the house if their gifts are called payments, or if the owners of the house misuse them. If a brownie becomes uncontrollable or insane, they are said to become a boggart.



A Mexican/Spanish female shaman or witch.


A Mexican/Spanish male shaman or sorcerer.

Back to top  

Chakras: (Hindu, Sanskrit for “wheel” or “turning”)

Energy centers in the body which connect the spiritual and physical bodies. The chakra system comes to us from Hinduism. They are a number of wheel-like vortices which, according to traditional Indian medicine, exist in the surface of the subtle body of living beings. The chakras are said to be “force centers” or whorls of energy permeating, from a point on the physical body, the layers of the subtle bodies in an ever-increasing fan-shaped formation. Rotating vortices of subtle matter, they are considered focal points for the reception and transmission of energies. Different belief systems posit a varying number of chakras; the best-known system in the West has seven chakras. It is typical for chakras to be depicted as either flower-like or wheel-like. In the former case, “petals” are shown around the perimeter of a circle; in the latter, spokes divide the circle into segments making the chakra resemble a wheel (or “chakra”). Each chakra possesses a specific number of segments or petals.


The Gaelic peasantry believed that certain otherworldly creatures kidnapped some of their newborn babies, particularly those of good appearance and exchanged them with an old, emaciated, decrepit, and ugly fairy creature that was known as a changeling. The abducted children were not assumed dead, but living in a timeless fairy place exiled from the mortal real. How do you identify a changeling? Babies are generally joyful and pleasant, but the changelings were never happy, except when some calamity befalls the household. For the most part, it howls and screeches throughout the waking hours and the sound and frequency of its yells often transcend the bounds of mortal endurance. They often demonstrated and aptitude for music. In reality, it was easier to believe that it was not your child that was sick and dying, but some other creature and that your child was somewhere else, healthy and well.

Cernunnos (Celtic, “Stag Lord”)

The images of him are unusually consistent. His main attribute are his horns, those of a stag. He is usually portrayed as a mature man with long hair and a beard. He wears a torc: this was an ornate neck-ring worn by the Celts to denote nobility. He often carries other torcs in his hands or hanging from his horns. He is usually portrayed seated and cross-legged, in the meditative or shamanic position. Cernunnos is nearly always portrayed with animals, in particular the stag. He is also frequently associated with a unique beast that seems to belong only to him: a serpent with the horns of a ram. Less often he is associated with other beasts, including bulls, dogs and rats. The ram-horned serpent is particularly interesting. The serpent occurs in myths all across the world, and is nearly always associated with knowledge. Usually these associations are purely pagan, but remember that it was a serpent that tempted Eve to eat from the tree of knowledge. It is also commonly associated with death and the otherworld, and is hence described as cthonic. Cernunnos carries it in his left hand, and in his right he carries a torc, the Celtic symbol of nobility, the symbol of having been initiated into that special state.

Cu Sith (Gaelic, “Fairy Dog”, also Cir Sith or Ce Sith)

A monstrous Black Dog of the Scottish highlands, the Cu Sith is the size of a cow and covered with dark green fur. Its paws are bigger than hands and it carries its long braided tail coiled over its back like a saddle. It is as swift as the wind and hunts nocturnal wanderers on the moors, making a noise like a galloping horse and leaving huge footprints. Upon barking three times, it overtakes its prey and pulls it down. It is said to round up nursing mothers to supply fresh milk to infant fairies. It protects the innocent from the wicked and said to be a creature of the Seelie Court.

Back to top  


Small, often winged fey ruled by their own monarch system, however they follow closely with both the Seelie and Unseelie Court. It is said that where the demi-fey travel, faerie follows. The demi-fey seem to have many secrets, one of which is that a few are able to grow larger to become human-size. They are masters of glamour and often appear as birds, butterflies, or other winged insects. Because of their size, they are often the spies of the world of Faerie. Not all demi-fey have wings and those that do not are regarded with a mixture of scorn and pity by their winged brethren. The wingless demi-fey use small animals like rats and lizards as their steeds.

Dhampir (dhampyre, dhamphir, or dhampyr. “To drink with teeth”)

In Balkan folklore, a dhampir is the child of a vampire father and a human mother. Their powers are similar to those of vampires, but without the usual weaknesses. They are supposed to be adept at detecting and killing vampires. Dhampirs are often rejected by the vampires for either not being pure and therefore weak or feared by their hunting abilities while the humans also rejected them for their mix blood and fear of their strength. As a result, dhampirs often spend their life as nomads from not being accepted from either party.

Dwarfs: (German, Old English dweorg, Old Norse dvergr, Old High German zwerc or gitwerc, Scandinavian duergar)

Dwarfs are described as grave old men, with grey, flowing beards and hunched backs. They are much shorter than humans. Dwarfs live deep underground in mines, or in the hearts of mountains and dig for gold and precious stones and is associated with wisdom, smithing, mining, and crafting. They have their own kings and kingdoms, chieftains and tribes. Mountain dwarfs live in huge underground halls, full of glittering jewels and piles of gold and are skilled in the working of all kinds of metals, and in the forging of magical rings and swords. Some of the most famous weapons forged are the hammer Moljnir (Thor), the lance Gungnir (Odin), the sword Durandal (Roland), the sword of Dooder de Mayence, and the cord that helped tied Fenfir. Dwarfs are sensitive about showing their feet since they are usually deformed in some way. If you are curious of their feet, the only way to get an idea is to put flour, ash, or something of that sort in their path and look at their footprints. Dwarves can’t be above ground during the day because sunlight turns them to stone. Some say they exist as toads during the day and assume their familiar dwarfish form at night.

Back to top  

Each Uisge

Highland water horse that lives in the sea, sea lochs, and fresh water lochs. It is a shape-shifter, disguising itself as a fine horse, pony, or handsome man. If, while in horse form, a man mounts it, he is only safe as long as the Each Uisge is ridden in the interior of land. At the slightest glimpse or smell of water, the rider is adhered to the horse and ridden to his death beneath the water where he is devoured expect for his liver, which floats to the surface. In man form it is recognized only by the water weeds in his hair.


If a sidhe has sex with a human and doesn’t try to tone down the magic, they turn a human into an addict. Those that are elf-struck can actually wither and die from want of the touch of sidhe flesh.



Elves (German, Norse álfar)

A race of divine beings endowed with magical powers, which they use both for benefit and the injury of mankind. They have been divided into light elves and dark elves and often live mainly in forests but also underground in hills or rocks, or in wells and springs. They were supposed to have come into existence as maggots produced by the decaying flesh of Ymir’s body, and were afterwards endowed by the gods with a human form and great understanding. They were particularly distinguished for knowledge of the mysterious powers of nature, and for the runes which they carved and explained. They were the most skillful artificers of all created beings, and worked in metals and in wood. Among their most noted works were Thor’s hammer and the ship “Skidbladnir”.

Back to top  

Fae (Middle English faierie, Old French faerie, fey, fairies)

A general term for all inhabitants of faery. The sidhe are the highest ranking and most powerful members of the fae and considered the nobility. There are lesser non-sidhe fey, some of whom have interbred with humans. Fairies are generally described as human in appearance and having magical powers. Their origins are less clear in the folklore, being variously dead, or some form of demon, or a species completely independent of humans or angels. Folklorists have suggested that their actual origin lies in a conquered race living in hiding, or in religious beliefs that lost currency with the advent of Christianity. Much of the folklore about fairies revolves around protection from their malice, by such means as cold iron (iron is like poison to fairies, and they will not go near it) or charms of rowan and herbs, or avoiding offense by shunning locations known to be theirs. Although in modern culture they are often depicted as young, sometimes winged, humanoids of small stature, they originally were depicted quite differently: tall, radiant, angelic beings or short, wizened trolls being two of the commonly mentioned forms. Diminutive fairies of one kind or another have been recorded for centuries, but occur alongside the human-sized beings; these have been depicted as ranging in size from very tiny up to the size of a human child. Even with these small fairies, however, their small size may be magically assumed rather than constant.

Fear Dearg (Irish far darrig)

A faerie of Irish mythology meaning “Red Man”. They are solitary fairies that usually play games by asking an unknown person for a favor or show of kindness. If there is kindness paid, then kindness is returned with either a wish or a gift. If the fear dearg are refused or insulted, then they can wreak great sorrow and havoc. They can make a man think that a stone was his wife, or that a cliff into the sea was a path of safety. They are usually handsome males who wear a red coat and cap.

Fortnight (Old English fēowertyne niht, meaning “fourteen nights”)

Two weeks or 14 days. Commonly used words in Britain and many Commonwealth countries such as Pakistan, India, New Zealand, and Australia, where many wages and salaries and most social security benefits are paid on a fortnightly basis. American and Canadian payroll systems may use the term biweekly in reference to pay periods every two weeks. Neither term should be confused with semimonthly (in one year there are 26 fortnightly or biweekly versus 24 semimonthly pay periods). In astronomy, a fortnight is the mean (average) time between a full moon and a new moon (and vice versa) or half a synodic month. This is equal to 14.77 days. In the Hindu calendar this period is called a paksa (also paksha) and consists of 15 tithe.

Back to top  

Galley-Trot (or Gilitrutt)

Phantom dog that haunted lonely roads and scared travelers at night. It is a white, bullock-sized shaggy dog.

Ghoul (Arabic ghul “to seize”)

Humans turned savage monsters, with glowing green skin, yellow eyes, and contagious bites and scratches. Their imperative is to increase their number by contagion. They’re said to travel in troops and dwell in burial grounds and other uninhabited places. The Arabian ghoul is a desert-dwelling, shape shifting demon that can assume the guise of an animal, especially a hyena. It lures unwary travelers into the desert wastes to slay and devour them. The creature also preys on young children, robs graves, drinks blood, steals coins and eats the dead, taking on the form of the one they previously ate. In the Arabic language, the female form is given as ghouleh and the plural is ghilan.


Magic that can change one’s appearance for the eyes of humans. Usually only the powerful immortals can use it to fool other immortals. One of the key abilities of the high court fey is that of glamour, an ability to cast illusions. Humans can resist glamour by placing a variety of magic ointments over their eyes.


Gnome (Renaissance Latin gnomus “earth-dweller”)

Gnomes are usually an average of 15 cm tall, but with its cap on it appears much taller. Their feet are somewhat pigeon toed which gives them an extra edge on speed and agility through the wood and grass. The male wears a peaked red cap and a belt with a tool kit attached and have long beards that turn gray far sooner than their hair. A female wears a green cap before she marries and then more somber tones after she marries. Both are fair of face and boast rosy red cheeks. Most Gnomes are 7 times stronger than a man, can run at speeds of 35 miles per hour, and have better sight than a hawk. Their love for animals makes them their best allies. They also have a love for gems and jewelry and are considered to be the best gem cutters and jewelers in existence. There are many races of gnomes, such as: Forest Gnome, Garden Gnome, Dune Gnome, House Gnome, Farm Gnome, and Siberian Gnome.

Goblin (French gobelin, Middle Latin gobelinus, German kobold)

The term goblin can apply either to the ugliest members of the fae, or to certain sub-races. Goblins are considered the foot soldiers of the Unseelie Court since they do most of the fighting during war. Described as intimidating horrific creatures, the Goblins consider moles and extra limbs and eyes marks of beauty. Goblin society is violent and taking blood and flesh during sex is expected among them. Kinship amongst the Goblins comes not through inheritance but battle challenge. They consider anything that comes out of the body more valuable than jewels or weapons. It was also an insult if the men did not leer at your women for it implied that she was ugly and infertile. An alliance can be formed with the goblins if the rights of both blood and flesh are invoked. Sex should always be negotiated before starting.

Green Man

The Green Man is often perceived as a face surrounded by or made from leaves. Branches or vines may sprout from the nose, mouth, nostrils or other parts of the face and these shoots may bear flowers or fruit. The Green Man is often related to natural vegetative deities springing up in different cultures throughout the ages. In Celtic mythology, he is a god of spring and summer. He disappears and returns year after year, century after century, enacting themes of death and resurrection, the ebb and flow of life and creativity. Superficially the Green Man would appear to be pagan, perhaps a fertility figure or a nature spirit, similar to the woodwose (the wild man of the woods), and yet he frequently appears, carved in wood or stone, in churches, chapels, abbeys and cathedrals, where examples can be found dating through to the 20th century. The earliest example of green man disgorging vegetation from his mouth is from St. Abre, in St. Hilaire-le-grand, c 400 AD. The Arthurian legend of Sir Gawain, The Green Knight, is a notable image of the Green Man from the Middle Ages. Gawain had a green helmet, green armor, green shield, even a green horse. When he was decapitated, he continued to live.

Gremlin (Old English gremian, “to vex)

A creature commonly depicted as mischievous and mechanically oriented, with a specific interest in aircraft. Gremlins’ mischievous natures are similar to those of English folkloric imps, while their inclination to damage or dismantle machinery is more modern.


Back to top  

Harpy (Greek mythology “snatcher”)

A harpy was one of the winged spirits best known for constantly stealing food from Phineas. They were the sisters of Iris, daughters of Thaumas and Electra. According to different authors (Gena Showalter) they are cursed to only be able to consume food that they steal or earn. They can go into deadly, destructive blackouts to where the only way they can come out of it is from exhaustion or by their true mate. If seriously wounded, they can heal through blood. They trust no one and will only sleep alone in trees until they meet their mate and trust is earned for them to sleep in their arms.


Hellhounds (“Hounds of the Great Hunt”)

They foreshadow death or doom and are not always associated with the Christian concept of Hell. They have black fur, glowing red or sometimes glowing yellow eyes, super strength or speed, ghostly or phantom characteristics, foul odor, and sometimes even the ability to talk. Legend says that if someone is to stare into its eyes three times or more, the person will definitely die. In cultures that associate the afterlife with fire, hellhounds may have fire-based abilities and appearance. They are often assigned to guard the entrances to the world of the dead, such as graveyards and burial grounds, or undertake other duties related to the afterlife or the supernatural, such as hunting lost souls or guarding a supernatural treasure. The most famous hellhound is probably Cerberus from Greek mythology who has three heads, a tail or mane (depends on version of myth) of snakes, and is tall enough to make men feel like ants. Cerberus also has a brother, Orthrus, who has two heads. Hellhounds have the ability to shadow travel (travel through shadows) which makes them appear out of nowhere suddenly and have the ability to vanish in a blink of an eye. Hellhounds are also known to be a part of The Wild Hunt.

Back to top  

Ifrit   (Arabic and Islamic, efreet, ifreet, afreet, afrite, and afrit)

They are in a class of infernal Jinn noted for their strength and cunning.  An ifrit is an enormous winged creature of fire, either male or female, who lives underground and frequents ruins.  Ifrits live in a society structured along ancient Arab tribal lines, complete with kings, tribes, and clans.  They generally marry one another, but they can also marry humans.  While ordinary weapons and forces have no power over them, they are susceptible to magic, which humans can use to kill them or to capture and enslave them.  As with the jinn, an ifrit may be either a believer or an unbeliever, good or evil, but he is most often depicted as a wicked and ruthless being.  They can change shape into various animals, fruit, and fire until being reduced to cinders.  In some literature, the word is used interchangeably with genie and the spirit is malevolent but easily tricked by the protagonist.  In early folklore, the ifrit is said to be formed from the blood of a murder victim.  Driving an unused nail into the blood was supposed to stop their formation.  The creatures were reported as being able to take the form of the Satan, the murder victim, or even a sandstorm.

Incubus (Latin, incubo, incubare, “to lie upon”)

Male form to a succubus. A demon in male form that lies upon female sleepers in order to have intercourse with them. The creature sustains its own life by feeding from the essence of the human it lays with; therefore, repeated relations with the incubus is bad for the life of the human. Some legends say that sucubi and incubi are the same creature. They reproduce by shifting into their succubus form and sleep with a male human and store the sperm within their bodies. They would then shift into their incubus form and lay with a female human and deposit the tainted seed. Even though the babe born came from human parents, it carries the spirit of the demon.

Back to top  


A dangerous giant from Yorkshire that can often be found haunting lonely roads and has ghost like abilities. He is covered with chains and wears the heads of his victims. He wields a large, spiked club and has tusks like a boar. Double tusked is highly prized and a curve on the end is considered a sign of virility.


Back to top  


A Shape-shifting, water horse spirit said to haunt the rivers and streams of Scotland. They have backward hooves and could change between horse and water. They were known to lure children onto their back where they would become stuck. They would then ride into the water to drown and eat them. It is said that the MacGregor clan were in possession of a Kelpie bridle, passed down through the generations from when one of their clan managed to save himself from a Kelpie near Loch Slochd. There is a tale of 9 children lured onto the back of the Kelpie, but the 10th was weary. He only stroked its nose, therefore only his finger was stuck. He was forced to cut off his own finger to escape.

Back to top  

Leprechauns (Irish)

A type of fairy, usually taking the form of an old man, clad in a red or green coat, who enjoys partaking in mischief. They spend all their time busily making shoes and store away all their coins in a hidden pot of gold at the end of the rainbow. If ever captured by a human, the leprechaun has the magical power to grant three wishes in exchange for their release. He carries two leather pouches. In one there is a silver shilling, a magical coin that returns to the purse each time it is paid out. In the other he carries a gold coin which he uses to try and bribe his way out of difficult situations. This coin usually turns to leaves or ashes once the leprechaun has parted with it. However, you must never take your eye off him, for he can vanish in an instant.

Back to top  


A term used in the Patricia Brigg novels to describe the head leader of all the werewolves, Bran. The term is thought to come from a King Arthur legend of one of his knights, Sir Marrok who was turned into a werewolf by his wife and then trapped in wolf form for seven years.

Back to top  

Nagas & Naginis

Immortal serpent-people of India that resemble humans from the waist up, and snakes from the waist down. Sometimes they have multiple heads and vary in color. Nagas are male while Naginis are female.



Necromancer(Ancient Greek νεκρός (nekrós), “dead body”, and μαντεία (manteía), “prophecy or divination”)

They have the ability to control all the dead including vampires using a claimed form of magic involving communication with the deceased – either by summoning their spirit as an apparition or raising them bodily – for the purpose of divination, imparting the means to foretell future events or discover hidden knowledge. The term may sometimes be used in a more general sense to refer to black magic or witchcraft. They can raise zombies easier than animators, and sometimes don’t even need an animal sacrifice. In the daytime, they can animate and control a vampire corpse, whilst it is soulless. Classical necromancers addressed the dead in “a mixture of high-pitch squeaking and low droning”, comparable to the trance-state mutterings of shamans.


A winged creature that is stronger than the sidhe. Most of their body parts are able to regenerate and contain a nest of tentacles resting in their abdomen. The royals have a spine down the length of their peni which meant they were fertile males. The purpose of the spine is to make the female ovulate. (Laurell K. Hamilton)

Night Hag

They are incredibly evil creatures hailing from the Fiendish Planes. They are known for their mercilessness and ability to walk in the dreams of others. A night hag stands between five and seven feet tall. She has ugly features, black skin, and burning red eyes with most having horns of some sort. Their hands end in impossible long fingers with sharp talons. Their body appears to be skeletally thin; however, they possess a great strength fueled by the hatred of all beautiful things. A night hag can only reproduce by mating with a male of a different species and she often slays him. The child that is born looks like a normal member of her species with black or blue hair. When the girl reaches puberty, the mother night hag will perform several rituals, transforming her offspring into another hag. Interrupting one of the thirteen rituals that takes place ceases the process of transformation.

Nymph (Greek)

A female minor nature deity typically associated with a particular location or landform. Different from gods, nymphs are generally regarded as divine spirits who animate nature, and are usually depicted as beautiful, young nubile maidens who love to dance and sing; their amorous freedom sets them apart from the restricted and chaste wives and daughters of the Greek polis. They are believed to dwell in mountains and groves, by springs and rivers, and also in trees and in valleys and cool grottoes. Although they would never die of old age or illness, and could give birth to fully immortal children if mated to a god, they themselves were not necessarily immortal, and could be beholden to death in various forms. They were part of the retinue of a god, such as Dionysus, Hermes, or Pan, or a goddess, generally the huntress Artemis. Nymphs were the frequent target of satyrs. They are frequently associated with the superior divinities: the huntress Artemis; the prophetic Apollo; the reveller and god of wine, Dionysus; and rustic gods such as Pan and Hermes.

Back to top  


Back to top  

Panwere (pan=all, were=animal)

A shapeshifter that can shift into many different kinds of animal forms, without being restricted to only one animal form when shifting. Some can inherit this talent or come by it by being infected with many different strains of lycanthrope. If you are an infected panwere, some say that you have to acquire the different strains before the first full moon, for that is when you have to shift. Once you shift, that is the strain you have (whether one or many) and once infected and you shift, you can’t get any others.


This is a being that is rarely seen but is heard or sensed such as a ghost, in the traditional belief. They are a physical manifestation of the soul or spirit of a deceased person. They can be any fictional or metaphysical species or individual beings that are invisible and/or appear incorporeal or like illusions or apparitions, not necessarily having to be from the deceased.


Púca (pooka, phouka, puca, púka)

A deft shapeshifter, capable of assuming a variety of terrifying or pleasing forms, and may appear as a horse, rabbit, goat, goblin, or dog. Usually he has red eyes and some sort of fire-breathing properties. No matter what shape the púca takes, its fur is almost always dark. It most commonly takes the form of a sleek black horse with a flowing mane and luminescent golden eyes, or even a very large goat. Pookas usually appear around Samhain and crept up silently behind his victim and if he succeeded in getting his head between the victim’s legs, they were whisked up on his back. He could then take his victim anywhere-to the highest peak or the lowest depth, but would never really do his rider much harm. The púca has the power of human speech, and has been known to give advice and lead people away from harm. Though the púca enjoys confusing and often terrifying humans, it is considered to be benevolent.

Back to top  


Back to top  

Red Caps (powrie or dunter)

A type of malevolent murderous dwarf, goblin, elf, or fairy found in border folklore. They are said to inhabit ruined castles found along the border between England and Scotland. Redcaps are said to murder travelers who stray into their homes and dye their hats with their victims’ blood, from which they get their name. Redcaps must kill regularly, for if the blood staining their hats dries out, they die. Some say that powerful Redcaps have the ability to keep the blood flowing from their caps magically. They are very fast in spite of the heavy iron pikes they wield and the iron-shod boots they wear.


Revenants (Latin revenans “returning”)

A visible ghost or animated corpse that was believed to be raised from the grave to terrorize the living by a sorcerer or necromancer, who controls it. Can’t be slain until the one who commands it is killed. Revenants are those who return from the dead who were wrongdoers in their lifetime, often described as wicked, vain or unbelievers. Often the revenants are associated with the spreading of disease among the living. The appropriate response is usually exhumation, followed by some form of decapitation, and burning or removal of the heart. Several stories imply that sucking of blood has occurred as well. Because of this, revenants have sometimes been described as “vampires”.

Back to top  


A term used in Kresley Cole’s novels that are demons poisoned with vampire blood that retain the traits of both species. They are abominations, created rather than born, with unnatural powers—and hungers. They were previously thought to be truly mythical; considered abominations by most in the Lore and are the strongest of any sentient immortal being. Colloquially known as vemons.

Seelie Court (“Blessed Ones” or “The Bringers of Beauty and Wishes”)

Originating from the Lowland Scottish to indicate the “good” fae. The Seelie were often depicted as a procession of brilliant light riding on the night air. As a group, they were very fond of humans and would find those in need of help. They have a code of conduct that they live by: Death Before Dishonor, Love Conquers All, Beauty is Life, and Never Forget a Debt. For those who could not live by the code, they were often thrown out of the Seelie Court. The Seelie have a skin tone called ‘sun-kissed’ that is a soft gold and looks very much like sunlight spun into flesh.

Selkie (Irish)

Irish seal fairies. They can step in and out of their seal skin to change form from human to seal. If their skin were to become stolen or burned, they could not return to the sea. Selkies all have brown eyes in either form that are like a liquid that flows and appears both sad and oddly wistful. Selkies do not have a formal court, but clan groupings with the leader being male, more often than not. Male selkies are very handsome in their human form and have great seduction powers over human women, but can only make contact with one particular human for a short amount of time before they must return to the sea. Sometimes the human will discover the true nature of their lover and hide their skin, essentially keeping their selkie lover. If a man steals a female selkie’s skin, she is in his power and is forced to become his wife.

Shaman (Turkic word šamán)

A person regarded as having access to, and influence in, the world of benevolent and malevolent spirits, who typically enters a trance state during a ritual, and practices divination and healing. Shamanism encompasses the belief that shamans are intermediaries or messengers between the human world and the spirit worlds. Shamans are said to treat ailments/illness by mending the soul. Alleviating traumas affecting the soul/spirit restores the physical body of the individual to balance and wholeness. The shaman also enters supernatural realms or dimensions to obtain solutions to problems afflicting the community. Shamans may visit other worlds/dimensions to bring guidance to misguided souls and to ameliorate illnesses of the human soul caused by foreign elements. The shaman operates primarily within the spiritual world, which in turn affects the human world. The restoration of balance results in the elimination of the ailment. Shamans are normally “called” by dreams or signs which require lengthy training; however, shamanic powers may be inherited. Shamanistic initiatory crisis is a rite of passage for shamans-to-be, commonly involving physical illness and/or psychological crisis. The significant role of initiatory illnesses in the calling of a shaman can be found in the detailed case history of Chuonnasuan, the last master shaman among the Tungus peoples in Northeast China. The wounded healer is an archetype for a shamanizing journey. This process is important to the young shaman. S/he undergoes a type of sickness that pushes her or him to the brink of death. This happens for two reasons:

  1. The shaman crosses over to the underworld. This happens so the shaman can venture to its depths to bring back vital information for the sick, and the tribe.
  2. The shaman must become sick to understand sickness. When the shaman overcomes her or his own sickness s/he will hold the cure to heal all that suffer. This is the uncanny mark of the wounded healer.

Sidhe (Gaelic, pronounced ‘shee’, literally means “people of the hills”)

They are the royalty of the fae. It is the Gaelic name for the fairies in both Ireland and the Highlands of Scotland. They are descended from the “Tuatha de Danann” who settled in Ireland millennia ago and in being defeated by the Milesians, they retreated to a different dimension of space and time than our own, believed to be living under mounds and fairy raths and cairns. The Sidhe are divided into the Seelie and Unseelie courts. They are usually taller and much more beautiful than any human and marked with triple irises and bright glowing skin. The women are generally willowy, slight graceful frames with their own curves being far less than a mortal’s. The men are also tall and lean without the great bulk of muscle because they are swordsman rather than wrestlers.

Sirens (Greek mythology)

A dangerous female species of immortals portrayed as seductresses who lured nearby sailors with their enchanting music and voices to shipwreck on the rocky coast of their island Sirenum scopuli. They derive power from the sea and can’t be away from it for more than one cycle of the moon. Sirens were the companions of young Persephone and were given wings by Demeter to search for Persephone when she was abducted. For failing to intervene when Persephone was abducted, they were changed into the monsters that they are. The only documented cases of thwarting their “siren songs,” are to play a tune louder than they are, or plug your ears with beeswax.

Skin-walker (Native American, Navajo naaldlooshii “with it, he goes on all fours”)

A person with the supernatural ability to turn into any animal he or she desires, though they first must be wearing a pelt of the animal to be able to transform. The most common forms are coyote, wolf, owl, fox, or crow. Skin-walkers have the power to read human thoughts and make any human or animal noise they choose. The only way to successfully shoot a skin walker is to dip bullets into white ash. Without the ash, the weapons tend to jam or freeze or the shot fired will have no effect at all.

Slaugh (The Host)

A rude name for the primeval monsters and beasts that make up the lesser fey that is a part of the Unseelie Court. The Host was a polite phrase and only the Unseelie could say ‘slaugh’ and not have it be a mortal insult. They are nightmarish creatures that are feared even among the Unseelie where inhumanity is common. The Slaugh is what makes up the Wild Hunt. They are a horde of evil spirits in Scotland, who fly in groups like birds. According to Irish legends, they are the souls of deceased sinners that come flying from the west and take other souls with them; therefore, when someone is dying, people keep the windows on the west-side closed so the soul of the deceased cannot be intercepted before it reaches heaven.

Starvin’ Ones

They are the remnants of the first gods. If someone were to discover their name and give them followers, they could gain enough energy to rise to “life” again. Human ghosts do not have such options. To raise them would mean automatic execution with no trial.

Succubus (Late Latin, succuba “strumpet”, succubare “to lie under”)

A female demon appearing in dreams or in person who takes the form of a human woman in order to seduce men, usually through sexual intercourse. They have the ability to spontaneously change their features to better lure their male victims. Religious traditions hold that repeated intercourse with a succubus may result in the deterioration of health or even death. According to Zohar and the Alphabet of Ben Sira, Lilith was Adam’s first wife who later became a succubus. She left Adam and refused to return to the Garden of Eden after she mated with archangel Samael. In order to reproduce, a succubus collects semen from the men she seduces. The incubi or male demons then use the semen to impregnate human females, thus explaining how demons could apparently sire children despite the traditional belief that they were incapable of reproduction. Children so begotten – cambions – were supposed to be those that were born deformed, or more susceptible to supernatural influences. This does not address why a human female impregnated with the semen of a human male would not produce a regular human offspring.


The name given by Theosophists, Wiccans, and some earth-based contemporary pagan religions to their conceptualization of an afterlife. This is the fey’s version of heaven.



Back to top  

Trolls (Sweden trolds; Denmark trows, Hill Men; Denmark Berg People; Norway ris, jutul, tusse)

Trolls are believed to be giant guardians of bridges and byways. They are shaggy and rough-haired with trees and moss-like growth on their heads and noses. Some even had two or three heads and only had one eye in the middle of their foreheads. Trolls are carnivorous as well as nocturnal, but are not known for eating human flesh as the Ogre does. Goat and mutton are their favorite meats, and they are noted for having abysmal table manners. They are virtually indestructible, but are usually slow witted and can be vanquished by sunlight, which would either turn them to stone or make them explode.

Trow (trowe, drow)

A small, troll-like fairy creature that are in general inclined to be short of stature, ugly and both shy and mischievous in nature. Trows are nocturnal creatures; venturing out of their ‘trowie knowes’ (earthen mound dwellings) solely in the evening, they often proceeded to enter households as the inhabitants slept. Trows traditionally have a fondness for music, and folktales tell of their habit of kidnapping musicians or luring them to their dens. They tunes that the trows played were referred to as “trowie tunes” and were picked up by human fiddle players.

Back to top  

Unseelie Court

They are considered the lesser court and are known as the “Unblessed Court” or the dark court. The Unseelie were depicted as a dark cloud riding upon the wind from where their unnerving cackles and howls can be heard. Though not necessarily evil, they were far from kind. The Unseelie also often include the Slaugh or The Host. They have their own code of conduct that they life by: Change is Good, Glamour is Free, Honor is a Lie, and Passion Before Duty. They are known to take in all those turned away from the Seelie court. The Unseelie have a skin tone called ‘moon-blessed’ that is pale and luminous like the moon shining in a clear night sky.

Back to top  

Valkyrie (Old Norse, valkyrja, “chooser of the slain”)

They are created from the Norse goddess Freyja (goddess of love, fertility, beauty, and sometimes identified as the goddess of battle and death) and the god Odin (god of war and death, but also the god of poetry and wisdom). They are one of a host of female figures whom decide who falls and dies in battle. Their primary duty is to choose the bravest of those who have been slain, gathering the souls of the dying heroes or warriors found deserving of afterlife to the great hall Valhalla by luring them away with mead. Once in the great hall, the valkyrie put aside their armor and sword to service the chosen warriors. The valkyrie are said to take after Freyja in that they are blond, blue-eyed, and beautiful. Other authors (Kresley Cole) say that they are born from dying brave female warriors who have shown great courage and honor in battle, therefore earning the favor of Wodin and Freya. The god and goddess strike the womb of the dying warrior, in turn healing the warrior and making her pregnant. The valkyrie babe born then essentially has three genetic parents and will eventually thrive not on mortal food, but on the very lighting they were created from. Without training, they can be mesmerized by shining objects and jewels.


There are many different types of vampires discussed throughout literature. The only real universal trait is that they are blood drinking former humans, raised from the dead to prey on the living, with a variety of diverse superhuman powers which grow stronger with each passing year. That is about where the similarities end. Generally they are turned and then taught by their master on the rights, rituals and general rules of “living,” which includes a blood oath between the master and subservient vampire (does not necessarily require a newly turned individual). This generally in turn leads to the vampire hierarchy.  A group of vampires is referred to as a kiss of vampires.

Back to top  

Water Sheerie (The Jacky Lantern, Will-o-the-Wisp, bog glow)

It is a light that is seen at twilight and night-time as one crossed over the bogs. People would describe seeing a light bobbing up and down which would lead unwary travelers astray if they followed it thinking it was another human being. As one moved closer to the light, it would always move further away so that it was impossible to catch up with.


Wendigo (Native American Algonquian people, windingo, wiidingoo, “The spirit of the lonely places”)

It is a malevolent cannibalistic spirit into which humans could transform, or which could possess humans. The wendigo is gaunt to the point of emaciation, its desiccated skin is pulled tautly over its bones. With complexion the ash gray of death, and its eyes pushed back deep into their sockets, the wendigo looks like a gaunt skeleton recently disinterred from the grave. What lips it has are tattered and bloody. Unclean and suffering from suppurations of the flesh, the wendigo give off a strange and eerie odor of decay and decomposition, of death and corruption. They are corpse-eaters insatiable for flesh, ravenous for blood and will dig up graves to get it. They feed and feed, but can never be sated. Those who indulged in cannibalism were at particular risk, and the legend appears to have reinforced this practice as a taboo. It is also said that they can infect others from either a scratch from their knife-like claws or from a bite.

The Wild Hunt

A phantasmal, spectral group of huntsmen with the accoutrements of hunting, horses, hounds, etc., in mad pursuit across the skies or along the ground, or just above it. The hunters may be the dead or the fairies. The Huntsman that leads them, may be an unidentified lost soul, a deity or spirit of either gender, or maybe a historical or legendary figure such as the Norse god Odin/German god Woden. Seeing the Wild Hunt was thought to presage some catastrophe such as war or plague, or at best, the death of the one who witnessed it. Mortals getting in the path of or following the Hunt could be kidnapped and brought to the land of the dead. Others believed that people’s spirits could be pulled away during their sleep to join the cavalcade. People who saw the passing hunt and mocked it were cursed and would mysteriously vanish along with the host; those that joined in sincerity were rewarded with gold. In the wake of the passing storm, with which the Hunt was often identified, a black dog would be found upon a neighboring hearth. To remove it, it would need to be exorcised similar to the custom for removing changelings. However, if it could not be removed by trickery; it must be kept for a whole year and carefully tended. It is also said that no magic of any kind could keep the Wild Hunt from its prey and if you tried to attack the Wild Hunt, it would sweep you up in its magic and make you a part of the Hunt till dawn or until the Huntsman released you.


Originally, the word “Wraith” is a Scottish word for ghost, apparition, or spirit. It has also been known as the “Ancient Scourge.” It usually is a term used to refer to a rather unpleasant and/or grotesque version of a human ghost. The Wraith is often associated with an undead sorcerer or sorceress that failed to become healthy at their deathbed through certain unnatural methods (i.e: Methods that do not follow the established laws of nature, most often trying to break and evade many of these laws through darker and more sinister ways). After the sorcerer or sorceress epically failed to become healthy and alive again with their spells, potions, and/or magics, they die and come back as a wraith. Their bodies die and an impression of the soul is left behind, a sort of ghost if you will. They are seen in dark purple robes that are kind of ripped and carry large scythes. Wraiths can be very dangerous even if they were good sorcerers and sorceresses. Once they are brought back to life by their failed potions and magics, they become corrupted and evil. If a Wraith is powerful enough, they can possess humans. Wraiths will make their home anywhere that’s dark and sinister. Rarely a wraith will make their home in a dark basement, but if one found its way into your basement, call a priest, bishop, or saint or go down there with a Bible, a wooden cross, and a lot of friends. Once you’re down there, gather in a circle and shout, “Dark interloper, leave this holy house! God has found you! Leave or feel the wrath of Jesus Christ and the Holy Ghost! Their light will repel you, acolyte of evil!” Then cross yourself and you and your friends will be protected and the Wraith will be defeated.

Back to top  


Back to top  


Back to top  

Zombie (Haitian Creole: zonbi; North Mbundu: nzumbe)

A term used to denote an animated corpse brought back to life by mystical means, such as witchcraft. The term is often figuratively applied to describe a hypnotized person bereft of consciousness and self-awareness, yet ambulant and able to respond to surrounding stimuli. Although not supernaturally strong, zombies are able to use their entire strength without concern for exhaustion or damage. They typically obey their creator’s orders absolutely. Zombies are able to operate in daylight, but prefer night, and will hide during the day if permitted. According to the tenets of Vodou, a dead person can be revived by a bokor, or sorcerer. Zombies remain under the control of the bokor since they have no will of their own. “Zombi” is also another name of the Vodou snake lwa Damballah Wedo, of Niger–Congo origin; it is akin to the Kikongo word nzambi, which means “god”. There also exists within the West African Vodun tradition the zombi astral, which is a part of the human soul that is captured by a bokor and used to enhance the bokor’s power. The zombi astral is typically kept inside a bottle which the bokor can sell to clients for luck, healing or business success. It is believed that after a time God will take the soul back and so the zombi is a temporary spiritual entity. It is also said in vodou legend that feeding a zombie salt will make it return to the grave. A more realistic version says that bokors use a deadening brew or potions, usually containing poison extracted from puffer fish, and give it to the person to drink. This potion makes the drinker appear to be dead and thus he is often buried; later, the bokor will return for the “corpse” and force it to do his bidding, such as manual labor. The “corpse” is often given deliriant drugs, mainly datura, which puts them in a detached, somewhat dreamlike state. Its state is likened to being mind controlled. The person is alive but in a state where they cannot control what they say or do; at this point, when the person has been “reanimated” from the grave, or at least is moving about working for the bokor, they can be termed “zombies.”




Where did I get all this information?

Back to top

Leave a Reply